Hey,
Do you find the steam app ID 480 stable for testing VoIPTalker?
I’ve been following tutorials for setting up VoIPTalker with proximity and PushToTalk on a client-server multiplayer using AdvancedSessionsPlugin. It seems to kind-a work, but just parts of words are going though the VoIP talker communication. I’m attaching the VoIPTalker to either Mesh or Capsule.
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Could it be that AppID 480 is always congested on Steam side and it not reliable to test VoIP communication?
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Or maybe I should troubleshoot microphone settings? I do not see any silence-detection mechanism that could interfere with my tests, but that is still a possible problem that I might be missing.
What is your experience with VoIP testing?
Cheers,
Bartosz