Hi!
I do not understand what is happening. My Proximity chat using the VOIP Talker works perfectly when teste locally but when tested on different devices the attenuation doesn’t work on the clients. I tried to replicate a sollution i found here but it didnt work. Here are my blueprints:
A bit messy.
But the Target Character custom event input is set to BP_FIrstPersonCharacter (My character) and when activating the event its input is from the node Self, its referencing itself since its activated in the First Person Character.
I do not understand what i need to do so that the clients can also have attenuation. Right now the server has full attenuation from the clients on its device, but the clients dont have any attenuation on its device from everyone else.
I hope i have given enough information.