Hi, I’m running into a little issue.
I can correctly run the VOIP Talker with custom attenuation settings (and occlusion etc).
But we need to change the distance of the attenuation and other settings at runtime. For that I created several “Sound attenuation” versions and switch through them during runtime with a button press inside the Player Character. Unfortunately nothing changes at runtime. If I swap them in the editor it works, but not during runtime.
So e.g. I load a attenuation with no Occlusion, it still occludes with the geometry.
Is there a trick to make UE change this at runtime?