@Minus_Kelvin - thanks. I can’t tell if the fix is on GitHub, but that’s OK.
Just so I understand before I get too deep into the engine tweak - I think you’re suggesting that I try the following:
- Change [FONT=courier new]FProceduralAudioTaskData.ProceduralSoundWave from [FONT=courier new]*USoundWaveProcedural to [FONT=courier new]*USoundWave
- Remove the cast in the line [FONT=courier new]NewTaskData.ProceduralSoundWave = Cast<USoundWaveProcedural>(WaveData);
I’ll give this a shot and see how it goes!