I’m at wit’s end with this one. I started working with the new Audio Mixer for a VR project and finally got Steam Audio to package and apply its effects, but it looks like VOIP audio won’t play anymore. The speech bubble indicators are still synced fully on all clients, so the voice is getting transmitted over the network… but the voip audio just isn’t playing.
I can get voip working again by removing this line from my WindowsEngine.ini file:
But then obviously Steam Audio falls apart and I’m back to the old audio engine. I haven’t found anything in the logs that indicate failures. Any idea where I can begin to figure out what’s going on here? I’m doing just about everything in Blueprint right now.