VOIP Audio ignoring all attenuation & effect chains

For now, I’m giving up. I can’t waste much more dev time testing to see how to make something seemingly impossible to work. I’m already a few days overdue on other features.

If anyone stumbles upon this post and happens to know the answer, please do enlighten me. Even when I have documentation on hand, I clearly can’t get things to work right.

For the record, it is supposed to work like this, not like any of the overly complicated solutions found across the forums:

But it simply does not, no matter how many builds and live tests I do.