VOIP Audio ignoring all attenuation & effect chains

Going through older forum posts I found this morning. First test will be to see if muting and unmuting works.

There is also this one below that claims that you need to replicate the VOIP creation across clients, and have it on the pawn. I am not going to test this yet as it will take a bit to re-write my blueprint. Maybe I’ll test it in my next post or so.