Hello all! We released a 360° video experiment based on our upcoming multiplayer flight shooter game, Voidrunner. We used Pano Cam from Andrew Weidenhammer (https://www.youtube.com/user/aweidenhammer/videos) for the 360 export. It was hell of a tough job even for a good system. MSI Turkey sent us one of their workstations to render this piece. And we got clean matinee render from an Intel Xeon & Nvidia Quadro system in about 2.5 hours for a 1 min clip. My own I7, GTX Titan Black couldn’t get it done. It would be really, REALLY awesome if we have some solid & official support for 360 exports or GearVR & Cardboard exports etc.
As you can see, there are some sharp edges sometimes. This is because of the VR cameras. Currently exponential height fog is causing these and I have no idea how to eliminate. Also, I Facebook really kills the whole experience by reducing it’s quality. Youtube is slightly better. But overall, we have too much to learn to achieve a better quality. We’ll look into that:) Anyway, here it is!