Introduction
A simple plugin to set Virtual Path for UE project Shader.
HOW TO USE
Download the plugin , put it in Plugins folder in your project, Enable the plugin in Editor.
Optional, You can choose to modify .uproject file if you know how.
Edit - Project Settings - Game - Shader Directory Mapping
by default, "/Project" is relate to "Shaders" folder in the UE Project's folder.
Virtual Path: You could add you custom shader Mapping in the setting, Virtual Path must start with "/".
Target Path: if Target Path Type is Project Relative default, just write the folder name, such as "Test", "Test/Shaders", Don't start with "/".
Restart Unreal Editor
When you have modified it , you must restart Unreal Editor to make it works.
Support UE5.4 and UE5.5
https://www.fab.com/listings/de80d674-5ab8-4da9-934a-0aa5cb4040a9