Hello everyone,
Here’s a little preview of three core game mechanics/systems I’ve prototyped for my first-person stealth/survival horror game VOID HEALING:
- “Partner Zapping”
- “Sight Jacking”
- Telekinesis
Fans of the genre will recognize two of them since they previously appeared in titles such as the Siren series, Resident Evil Ø & Revelations 2, and even Keiichiro Toyama’s latest opus Slitterhead. One of my goals for the full game is to expand these concepts to bring new intriguing gameplay dynamics, open-ended branching levels and strong story events, all within the thematic framework of empathy, morality, human/mechanical connections and creativity.
Please note that this prototype is aimed at functionality rather than audiovisual components and intricate details, and that this project—which is currently in pre-production—is solely designed + programmed by myself at the moment, with no budget. So the shared footage is inevitably rough on multiple aspects, but I hope you’ll see some kind of potential in it. Thank you!
The video:
If you have any questions and/or feedback, please don’t hesitate!
Have a good day,
Soulful