Voice of a bouncing ball

Hi,

I’d like to create the sound of a bouncing ball. You can see the picture of the ball’s blueprint, but it doesn’t work very well. The rolling on the surface emits sounds of repeated bouncing. How can I make a sound intensity that depends on the fall distance and the player’s location?

I hope you can help me and thank you for your help in advantage.

Happy New Year! :slight_smile:

Greetings,
Janos Csaszar

ball_sound.jpg

That’s How I roll…

I use this technic here: [UE4 Procedural Drop/Hit Sound - YouTube

It should be Spawn Sound not dialog obviously. And you can tweak map values and add power of 2 or 0,5 to make different volume curve](UE4 Procedural Drop/Hit Sound - YouTube)