Voice is crashing 4.11.1

link textWhen voice is enabled in 4.11.1 it is crashing my project at startup.

DefaultEngine.ini

[Voice]
bEnabled=true

[OnlineSubsystem]
DefaultPlatformService=Steam
;DefaultPlatformService=Null
PollingIntervalInMs=20
bHasVoiceEnabled=true

When I disable it my project opens fine.

DefaultEngine.ini

;[Voice]
;bEnabled=true

[OnlineSubsystem]
DefaultPlatformService=Steam
;DefaultPlatformService=Null
PollingIntervalInMs=20
;bHasVoiceEnabled=true

Screenshot and dump logs attached
link text

Hi erebel55,

Unfortunately, I have not been able to reproduce this on my end.

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps can I take to reproduce this error on my end?
  • Can you post your crash logs and callstack here? The logs can be found at \Unreal Project\PROJECTNAME\saved\logs.

, I have no been able to reproduce this on a blank project. It seems to be limited to my project.

When I turn voice off I don’t get this crash. When I try to turn it back on I get the crash.

I have posted my crash logs and callstack to my question.

Do you have an HMD plugged in? What model if so? Additionally, do you have a separate sound input/output device plugged in at the same time?

I do not have a HMD. The only audio device that is plugged in is a logitech mic.

Can you send me a sample project where this is occurring? I haven’t been able to reproduce this on my end, however we have had multiple reports of this. If I can get a reproducible case it will significantly help to discover what is occurring.

4.11.2 looks to have fixed this issue. My project is coming up with voice enabled now :slight_smile:

HI erebel55,

I’m happy to hear this is no longer occurring for you. I will mark this as answered for tracking purposes.