So, i wish to use dialogue in m6 game, and i feel like i’m missing something. There’s virtually no documentation on dialogue waves, and how to play them with blueprints, using sound cues is clunky as all get-out, and doesn’t even feel like the propper way to do it. So, how do i play dialogue waves directly in blueprints? It’s confuzing and a bunch of things don’t even seem to work, nor do i understand how to impliment them.
As a clarification, i don’t require a complex dialogue system, as there are no choices in this game, just vocal dialogue. Anyone out there able to help?