Just a few questions while I am in the planning stage of my game. So first thing is would it be possible at this point to set up voice chat using only blueprints? Secondly, would it be possible to have chat spots in game, player 1 and 2 will be in seperate areas and I’d like for them to communicate via PA system, talk into a box in one place and it comes out at another, is that possible? Any help appreciated while I plan
Sorry to bump an old thread but I too am looking for a way to implement in-game voice chat, either channel based or proximity based using blueprints. I have found little info around using blueprints to achieve this. Anyone out there willing to point me in the right direction?
has there been any updates to this? I’ve seen a lot of questions about voice chat and very few answers. I’d rather keep everything as a pure blueprint game for cross compatibility purposes, but I’ve only seen C++ solutions. adding this to blueprints and a good tutorial to go with it would be great for the less-experienced among Epic’s customers