*I have searched around for voice communication within UE4, and there are many posts discussing it and it seems like people have it working, however i cannot quite figure out how to set it up.
From what i understand (i may be wrong), you have to change some settings within the defaultengine.ini and defaultgame.ini, to do with the ‘onlinesubsystem’ and ‘pushtotalkrequired’, however i have tried making the changes, but i am still unsure about what to do from here. *
Would anybody know if voice communication within UE4 is possible without writing your own C++ to make it work? And if so, could you possible explain what i would need to do to get it working? I would be very grateful, Thank you.
(I am on windows)
okay so you can create push to talk with an input, but how do you localize it to a sphere, something like radius damage falloff? I want to setup voice chat where people can only hear about 50’ from each other.
You can do global, team and proximity voice chat. It is optimized with the usage of opus codec, and you can choose microphone sampling rate and number of channels, you can also get the raw Pcm data of microphone input.