VLGS Mounts And Vehicles

Take your game to new heights with this comprehensive mount package! This collection includes 4 unique mounts: 3 scene mounts to bring your world to life and 1 player mount for your characters to ride in style. Perfect for game developers looking to add some extra flair and immersion to their projects. Easy to implement and customize, this package is a great addition to any game.

WoW style flight masters and a 5.7 version added. :slight_smile:

This template is now free. :slight_smile:

5.8 update is live. :slight_smile:

You weren’t supposed to write comments for yourself I guess.
Anyway, if you ever decide to improve a few tiny wrinkles, I’ll purchase it, for a reasonable price.

Hi, I do provide updates on all my listings. And there is a paid version of this asset in the works. Right now im loaded down with about 50 bug fixes and additions to the RPG template, and then will be moving into a new house. After that, there will most likely be radio silence for a while.

If there is a specific functionality you would like added, I’d definitely be interested in hearing your feedback on the Discord channel. Once I know exactly whats drawing other developers to this asset, I will be sure to emphasize on it in the paid version. :slight_smile:

Just confirming. We have heard your feedback loud and clear. And we are currently giving this template/asset pack a huge overhaul. The old mounts and map will remain in a legacy folder for those who enjoyed the simplicity of them.

In the update, we are adding new mounts built from the ground up, functions such as multiple player controllable mounts, a new map, meshes, and a failsafe system that automatically clears out all other mounts when a player enters one. And will be taking the base from a couple legacy mounts and adding some interactive improvements. However, to cover overhead, this will no longer be a free project.

If you already own the VLGS RPG Template, or this, this overhaul will cost nothing to you. However, we would appreciate a rating on FAB.

The update is roughly half way done.

Thank you,
Kayla

Development Progress Update: Mounts & Vehicles Framework Expansion

Phase 1: Core Framework & New Mount Development (August 12 – August 31)

  • Architecture & Base Blueprint: Rebuilt the base mount blueprint completely from scratch to eliminate bloat for smoother migration into other projects. Implemented a boolean-based tracking system to manage active mounts and prevent double-mounting conflicts.

  • New Additions & Rigs: Replaced legacy placeholder meshes with high-quality assets, introducing player-controlled rigs including the Infinity Blade war bear, a playable mecha, a surfing creature setup, a dragon, a high-speed hovercar, and a fully controllable helicopter featuring first- and third-person camera toggles.

  • Safety & Safeguards: Added operational safeguards to motorized vehicles to prevent premature exiting, alongside a designated override event to resolve input lock states.

Phase 2: Legacy Mount Integration & Polish (September 1 – September 5)

  • Legacy Upgrades: Refactored legacy minecarts, boat mounts, and eagle rides to support direct speed control, progress bars, first/third-person camera toggles, and streamlined exit logic.

  • Scope Management: Temporarily streamlined the flying dragon and legacy flight master update path to maintain shipping schedules, ensuring stable visual refreshes while deferring heavier structural overhauls to future updates.

  • Environment & Assets: Updated track textures, normals, and road pivot points, followed by rigorous registry cleanup, duplication protocols, and compilation error resolution.

Phase 3: Documentation, Tutorials & Final Release (September 6 – Present)

  • Content Production: Recorded, edited, and uploaded a comprehensive series of 10 video tutorials (totaling 2.5 hours) covering the expanded framework features.

  • QA & Demo Build: Completed final bug fixes on UI widgets, player spawn parameters, and flight paths, culminating in a successful stress test.

  • Marketplace Submission: Assembled the final promotional media, updated HUD controls, constructed the new demo map, and finalized submission to the Fab Marketplace.

Here is a Demo Download for anyone who is interested. Version 2.0 should be live on fab soon. :slight_smile: