Vizaris - Open World, Co-op/Mp, Role Playing Game

Weekly Report - 48

This week won’t have an ingame update. We’re in the middle of transitioning over to the recently released Unreal Engine 4.11 update, which will bring some noticeable performance improvements. Unlike week 44 where we weren’t able to do an update, this time an update is still being made, we were just unable to get the update game ready for today. Next week you can expect an even bigger update than normal, as it will include this week’s update.

To make up for the lack of an ingame update this week, I’ve decided to do another creature week like week 44, showing off some of the creatures we’ve designed for Vizaris, and teasing their gameplay.

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Creatures

The Ursoc
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The Fitcher
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The Tythochs
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The Olluhker
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As with the last batch of creatures, the 3D models is just the first part of a long process to get these creatures ingame. They require animations, sounds, effects, secondary objects like pelts and meat, gameplay programming, and of course, testing, before they can go in the game.

This, along with the week 44 creature report should give you a pretty good idea of the kind of variety and unique creatures that you can expect from Vizaris moving forward. We specifically try to stay away from real world creatures and the regular fantasy creatures to give both ourselves and you a fresh breath of air. Most of the creatures in the Qaris’da’te Caldera were hyper evolved from fish and other aquatic life, which is why they generally share a similar theme – but as time goes on and Vizaris branches out into more biomes, you can be assured that those areas will have their own creature themes and complete ecosystems.

These aren’t all of the planned creatures for Qaris’da’te either – there are still more creatures to come, with many being even more wild and alien than any of the creatures so far!

–Luke