evilgrin
(evilgrin)
March 7, 2016, 7:43pm
52
Mostly yes, but with an asterisk - For the near future, Vizaris will remain co-op multiplayer / singleplayer. Once people start to buy the game and we get some resources, we’ll lock down the core gameplay mechanics and expand content. At that point the game will look a lot like a multiplayer Skyrim or Witcher. From there, once the world is more developed, and the game already has the planned construction mechanics implimented, we’ll allow larger scale, vs style severs to be created, which will act more like a Rust or DayZ server with multiple players semi-cooperating, but the same sort of refined singleplayer experience.
Perhaps the most interesting thing beyond the straight up development of Vizaris - as a coop, open world RPG, with all the niceties you’d come to expect of a fully fledged RPG, such as character progression and customization, quests, and content for days - will be the use of Vizaris, and the world of Vizaris as a canvas to introduce new, alternative game modes, including a larger scale multi-player mode, and a more ‘game-master’ driven narrative mode, where one player plays god to another player or group of players. However, all of that is very long form, and very much depends on how quickly we can get the base game off the ground and in the hands of more players.
Sounds fun, I dont like the stuff with no character progression. It just feels so boring after a few weeks. We could run our own rulesets though? There is a game called Darkfall, which was very good, but relied on massive population for fun. I’m looking for a smaller version of that.