Vivox Server Build Error in Unreal Engine 5.2

Hi guys,

So I’m trying to run a server build, but I keep getting an error during the build (something about a Vxc.h file not found). Code compiles fine. And client build also runs fine. It’s just the server build that gets the error. How is this issue fixed?

I have added the “VivoxCore” module in the Build.cs PrivateDependencyModuleNames.

Is it safe to altogether remove the “VivoxCore” module on the server build?
Does the server need any Vivox files for Vivox to work?