I’m in need of scaling the player in VR using the grip buttons of the Motioncontrollers (HTC Vive), as in the Unreal VREditor. Problem: The MotionControllerComponent transform updates one frame to late. You can see the same result I get in the Unreal VREditor.
- Open any project
- Go into Unreal VR Editor
- Press GripButtons on both controllers
- See controllers laggin behind
For a quick scaling setup I did:
This results in the same effect, controllers are one frame to late.
EDIT: Not occuring with Oculus Rift, only HTC Vive