Glidikil
(Glidikil)
May 21, 2019, 11:55am
11
dslnc:
I had the same issue a while back - (with 2018 trackers, UE4.21.2)
SteamVR introduced a change so that you have to define input bindings for each controller/tracker for them to show up in an application, unreal included. In steamVR.
If you define them i.e as’ keyboard’ they show up just fine when using the ‘others’ device id category in the blueprint. Depending on how you define the bindings from the options on the list in steamvr they show in a different device id category in the blueprint.
Could you please give a bit more explanation as to what you do to make it work? I’m also struggling with the trackers and I’m not entirely sure what you do to make it work.