Would it be possible for you to point me in the right direction to get this solution working? I have an Oculus Quest but only now looking at UE4 (non programmer and coming from Unity)
ideally what I’d like to do is this DIY setup to start with:
- Use an Iphone XS with UE Remote 2 app and the virtual camera plugin and the VP example level in UE4
- off load the tracking work to Oculus Quest controller.
The experimental outcome being, potentially large volume - inside out tracking. I’d wear the Quest HMD at an angle above eye-level (yes, weird but experimental and doable I figure)
This is for purely CG filming (at least as a first step before venturing into green-screen mixed live/cg)
Any help to get the Oculus Quest hand controller to work with the example Virtual Production template in UE4 I’d be grateful.