I’ve been working on a building a vehicle for a VR project and have hit a stumbling block whenever the player actually steers left or right. As soon as the pawn does rotate, the MotionControllers rotate with it while the camera/HMD stays put. This happens regardless of how the “Lock to HMD” setting on the Camera is configured. Ideally, I’d expect the camera to rotate with the pawn and MotionControllers as this would correctly simulate steering the vehicle.
In my setup, the Camera and MotionController components are both parented to the pawn via a single scene component and everything tracks great as long as the pawn has no rotation.
Is there a know workaround for this bug?