In a clean project it works fine. I had to rebuilt the pawn for 3 times now. First time the movement of the Vive controller would move the entire Pawn for no reason. This issue occured twice, but compared to this one it came out of nowhere.
Now the WASD input, that I still had in the Pawn for testing reasons, doesn´t work either, although I didn´t touch anything. I checked it and I don´t change anything for the Z value, nontheless the Pawn moves sometimes up and down on the S and D botton.
Should I just rebuilt the Pawn? And if so, will that fix the issue, if I use the current project?
Thanks in advance
Without further testing/information, I will not be able to confidently say if using a clean project will resolve the issue that you are seeing with your movement. However, if you would like to create a new thread (for tracking purposes) as this is sounds like a separate issue from that in the original post. You could place a link to the new thread in a reply here so that someone could follow up. In the new thread it would be very helpful if you could answer the same questions I asked before, for the new issue.
Ok, I did further testing in the original project. It seems like the problem was, that the collision of a Collision Box was set to “Block all”. It seems like the movement input works, while the sweeping input does not before the Pawn moves. I raised the spawn location of the Pawn and it seems to work out now. Thanks a lot for the help!
We have not heard back from you in a few days, so I will be converting you last comment to an answer for tracking purposes. If the issue returns, please respond to this message with additional information and we will follow up.