Vive Motion Controller Multiplayer 4.13

Hopefully I wasn’t coming across as aggressive or argumentative. That was not my intent.

I definitely see your point with the RPCs now too. Unreal is structured in such a way that it forces the use of RPCs for this type of pattern. I can always throttle it myself later if it turns out to be a problem.

Thanks for your input. Definitely helpful in learning a new engine.