Vive Motion Controller Multiplayer 4.13

In servers with 10 or less players the player movement defaults to 90 htz send rate, also there is significantly more information in the movement replication than in his RPCs. That being said you are correct that there is no real reason to replicate at the full tick speed and it shouldn’t be replicated at all if the change in position is below a threshold to begin with. Something like 30 htz doesn’t look that bad and any positional offsets can be corrected for by sending the controllers location at the time of important events (like grabbing something).

I wasn’t arguing against what you said about the bandwidth, I was arguing against you saying that RPCs shouldn’t be used as there isn’t really an alternative.

Its all good though.