Bumped into this error while trying to manually spawn the pawn(PIE, 1 player, 4.22.3). When the pawn is inside the level and autopossessed by Player 0 everything is ok. But when I spawn it through the Player Controller it seems like ABP can’t find the CaptureDevice. Obviously, finger animations are not working as well. Calibrating and capturing full-body motion work though.
Am I doing smth wrong?
Blueprint Runtime Error: "Accessed None trying to read property CaptureDevice". Blueprint: ABP_Mannequin Function: Execute Ubergraph ABP Mannequin Graph: EventGraph Node: Set IsCapturing