YuriNK
(YuriNK)
248
Ok, got it. It should work via the project from this post: https://forums.unrealengine.com/unreal-engine/marketplace/1377349-vive-mocap-kit-support/page16
Just download SteamVR Input plugin from the Marketplace before you open it.
If you can get access to fingers animation data (curls and splays) form you gloves directly, you wouldn’t need to stream this data through SteamVR.
As for input, yes, of course you can bind additional keys to control calibration from keyboard.