VITALII YURCHENKO - SplineCraft PRO

The SplineCraft PRO plugin enables rapid and extremely efficient generation of various Structures (compositions of ‘StaticMesh’ and ‘Actor’ objects) on the scene using primitives ‘StaticMesh’.

The plugin is implemented as a C++ actor (SplineCraftActor) with a Spline Component inside. The points of the Spline Component form the basis for the plugin's operations.

Important clarification: the plugin allows placing ‘Actor’ objects as an alternative to ‘StaticMesh’ objects.

Further details on this will be explained in the 'Displayed Object' settings (see explanation below). The user places Actors on the scene and configures their settings in the Details panel (refer to the 'Spline Craft Configuration' section). The actor utilizes the configuration information to proceed with the generation process.

Important addition:

During the generation of the structure from primitives, they are optimally placed for maximum efficiency. All primitives are placed within 'InstancedStaticMeshComponent' objects (see 'Line' mode).

If you need to build a very heavy or bulky structure and there is a requirement to use the 'Curve' mode, it is convenient to construct it in 'Line' mode and then switch to 'Curve' mode.

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In last version added the ability to change the configuration in runtime. See video

SupportURL: https://discord.com/invite/nxQKxfxwyb

YouTube: https://www.youtube.com/playlist?list=PLXUIAO9sdhiGotPuMFU5ptay--aGjx00H

DocsURL: https://drive.google.com/file/d/1SxOsBK2vXaFTxj-KGgy2Wg-t4HAlyZTF/view