Hello,
I’m encountering a persistent, critical build error that has stopped my development completely. I have spent months troubleshooting this and have exhausted all standard fixes. I’m hoping someone in the community might have seen such a deep environmental issue before.
The Core Error:
The build fails with this specific message, even on a brand new, blank C++ project:
Expecting to find a type to be declared in a module rules named 'VisualStudioTools' in 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. This type must derive from the 'ModuleRules' type defined by UnrealBuildTool.
My Environment:
- OS: Windows 11
- IDE: Visual Studio 2022 Community (latest version)
- Engine Versions Tested: The error occurs on both a custom 5.6 build and the official Epic Games Launcher version of UE 5.4.
What I Have Already Tried:
This error persists even after performing a complete “clean slate” diagnosis. My troubleshooting steps include:
- Testing on multiple brand new, blank C++ projects.
- Testing on two engine versions (UE 5.4 and 5.6).
- Performing a full repair of Visual Studio 2022 (uninstalled and reinstalled all Unreal Engine integration components).
- Deleting
Binaries
,Intermediate
,Saved
, and.vs
folders multiple times. - Clearing the Unreal Build Tool cache folder (
%localappdata%/UnrealBuildTool
). - Verifying Engine Files via the Epic Games Launcher.
- Running the Windows System File Checker (
sfc /scannow
) with no integrity violations found.
Even after all of these steps, a brand new C++ project on a verified UE 5.4 installation fails to build with the same VisualStudioTools
error. This strongly suggests the problem is not the project or the engine, but a deep issue in my Windows environment.
Has anyone ever encountered this error persisting after all of these steps? Any ideas on what a deeper OS-level conflict could be?
Thank you for your time reading this.