VisualOne Projects - Story Framework 4 - Interactive Template

- 4.0 Playable Demo | Video Overview (Sound On) | 4.0 Walkthrough | GASP Walkthrough | Getting Started -

Read original Reviews and Questions on Orbital Market

4.0 UPDATE

/. Quick-Inventory overhaul. Items can now be inspected, used, dropped, and combined.

/. New Drag interaction method.

/. Improved interaction prompts with a little more customizability.

View all and previous update information here.

BRIEF DESCRIPTION

storytelling made easy with our Single-Player Interactive Story Game Template, designed exclusively for Unreal 5. Whether you’re a seasoned developer or an aspiring creator, this comprehensive template aims to inspire creating and designing captivating gameplay. Story Framework is powered by an Actor Component based workflow. No functionality is executed inside the player controller or player character apart from input related functions. A demonstration of this can be found inside the Tech Demo Level and is also explained inside the Official Documentation.

Why an Actor Component based workflow?

Developing templates should not only educate, but also be practical to use and expand upon. By using actor components, we divide up functionality, and keep larger character classes an empty slate. All in combination with a large scale documentation board and support via our discord.

You can find out more about SF towards the bottom of this page.

WHAT DO YOU GET?

:package:Comprehensive, and iterative single-player framework

:package:Story Framework with GASP 5.5 pre-integrated (Contact me via discord or email to receive)

FRAMEWORK FEATURES

:white_check_mark: Native First Person & Third Person

gameplay support out-of-the-box, with options to use either, or both.

:white_check_mark: Gamepad integration

built-in. Widget classes with “gamepad” settings.

:white_check_mark: Custom interaction Framework

created with a dual-method system. Multiple options means more interactivity for the player.

:white_check_mark: Quick Time Events

with customization options, all driven through a single function.

:white_check_mark: Task System

A queue-based task/objective framework with functions to add, edit, remove, & hide tasks.

:white_check_mark: Memoirs

A “Memoir” menu used to track and view players previous dialogue decisions, or game events that happened throughout their story, small or large.

:white_check_mark: Large collection of object interaction systems

demonstrating different use cases of the interaction system.

:white_check_mark: Object Inspecting and Description Reading

for more in-depth story telling through objects in your level.

:white_check_mark: Modular slot-based Quick-Inventory System

designed to be easily accessible, while keeping all the expected functionality of an inventory such as using, combining, inspecting and dropping items.

:white_check_mark: Full Dynamic Camera System

camera customization options and custom functions for both First Person, and Third Person.

:white_check_mark: Modular Main Menu

to kickstart your projects home screen.

:white_check_mark: Journal Entries

used to keep track of important descriptions or items used in your story.

:white_check_mark: Custom Sequence Manager

designed to easily play and stop sequences during gameplay.

:white_check_mark: Collection of External Functions

created across a few Function Libraries to aid in other development areas.

:white_check_mark: Deep board based Documentation

explaining and educating you on everything about Story Framework.

:white_check_mark: Saving & loading

(Player Location, Player Rotation, Inventory, Journal, Destroyed/Spawned Actors, Interacted Actors, System Info, etc)

:white_check_mark: Includes free to use Meshes, Sounds, and other Assets

Find tutorial videos on our YouTube Channel and support in our Discord Community <3

Support

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ABOUT STORY FRAMEWORK

Let’s address the elephant in the room. What sets Story Framework (SF) apart from other story-related templates on the marketplace. Despite the wide array of features SF includes that other projects don’t, SF is designed to be your one-stop-shop for everything story game related with no limitation to genre, or player perspective. SF offers a complete toolset to assist in getting your single-player narrative driven game off of the ground, and help you visualize what exactly you want your project to become. I saw the passionate community surrounding these sort of frameworks, and wanted to keep that passion alive and thriving. This project was never intended to compete or replace any pre-existing projects on the marketplace, but rather offer devs a framework that is consistently receiving updates and new content, and providing them with a community of like-minded devs.

Why single-player?

Besides the fact that most existing story related games that have been released are single-player, I believe that there is an audience of devs who aren’t necessarily looking to make the next big MMORPG. Creating less large-scale projects is the target for most indie devs. And SF promotes this by not having to worry about replicating any additional systems or logic you build on-top of the framework.

You may ask “Why wouldn’t I simply create this myself?”. To that I would say, besides the 6+ years of past knowledge I’ve poured into SF, creating all the systems and content SF has to offer from scratch would be extremely time consuming. Convenience is one of the many things SF brings to the table. No need to waste time building these core systems from the ground up. Throughout the entire development process, I’ve always aimed to create things that I would use myself. Something I would of liked to have If I decide to build a story-driven game one day.

This short explanation is not intended to “sell” you on purchasing the project. SF has become a passion project of mine, and I’m so happy I get to share it with the world. The price SF is currently listed at does not reflect the time and effort I’ve sunken into developing it, but rather something that won’t break the bank <3

Story Framework

This framework has really managed to fulfill my dreams for a long time in a very short time. Both the developer of this SF and the SF itself really impressed me deeply. He is a very helpful developer who answers a lot of questions on Discord and really helps people with SF. If you have a story in mind and want to bring it to life, you should definitely get SF! I have never seen a better framework, and the documentation is very clear and clean.

10/10

1 Like

Beautiful words my friend, thank you sincerely :heart:

Story Framework is an amazing product. I first found it while struggling to figure out how to create meaningful interactions within my game worlds and to be able to tell a story to my players. Using it I have been able to quite easily achieve this goal.
Suddenly I could add that hard puzzle without feeling that I had no low friction way to let players know how to solve it. I could create atmostphere or guidance with torn pages of journals or whole chapters of books etc etc. I saw, with my own eyes, as players would look forward to finding the clues and objects within my world. Suddenly I wasn’t afraid to hide a code carved at the base of “Aunt Julia’s most coveted jar” or have that one journal on a bookshelf expose a heinous family secret. My players actually were having fun finding these objects.
This is the power of Story Framework. It truly frees us developers and designers to have the confidence to make our worlds tell our stories. To add the lore to the worlds we craft.
Best of all Story Framework is actively maintained with real passion. The author both helps with anything you try to do with SF and listens to the feedback they receive. Promptly fixing bugs or issues. The author has even adding such things as GASP integration. Giving me, as a user of SF, the confidence to automatically add this tool to any Unreal Engine project I make.

1 Like

Amazingly descriptive overview bro, and happy to hear how much it has helped you realize your narratives! Super big thank you :heart: A lot of my time get’s sunken into SF so these comments really do bring a smile to my face :grinning_face_with_smiling_eyes:

This seller is absolutely insane—in the best way possible.
His feedback and explanations are lightning fast.

Unlike some other sellers who say things like ‘go watch YouTube’ or ‘go study first’ in a rude tone, this person answers even the most basic questions with sincere effort and kindness.

He even cheerfully accept requests for additional features(which is freaking awesome).
The updates come at an incredibly fast pace. SF4 already? It’s been a while since I’ve seen such a hardworking developer—haha. :rofl:
Honestly, I’m starting to worry about his health.

Hands down, this is the best framework in the world.

1 Like

Appreciate the beautiful comment my friend :heart:
Story Framework wouldn’t be what it is without the amazing people like you in our community :slight_smile:

It’s obvious that you can develop a cool game using the Story Framework, and it would be very easy to do. But I’m using it for a slightly different purpose — for learning.

If you want to learn how to make games, use this framework. You’ll discover tons of interesting things. It’s better than all YouTube tutorials together. I’m diving into the framework’s structure and learning a lot.

1 Like

Love to hear that it’s helping you learn more about different development practices bro, and thank you for the kind words :heart: