Visualizing the trajectory of a (bounceable) projectile

Hi,

I’m pretty new to Unrealengine (student here), and I’ve been wondering if something like this:
could be done without c++, with projectiles that bounce off walls.

If anyone could give me some resources/tips or even a “thats probably impossible” I’d really appreciate it!

This video shows the first person template, which comes standard with UE4. The quality of the video is poor, but I think it does what you want. https://www.youtube.com/watch?v=204A8cZBXhU