In the Editor, the cone showing the physics constraint angular limits is not at the right place when there is an angular rotation offset on the constraint.
With a 45 degree limit and a 45 degree offset, the green cone is on the bottom right quarter but when simulating, the constraint actually limits the cube rotation to the upper right corner.
Steps to reproduce:
- New project, add a Cube and a PhysicsConstraintActor
- Set the cube as the Constraint Actor 2, activate physics on cube
- Lock everything except one rotation axis (it’s easier to visualize the problem)
- Add some angular rotation offset to the constraint

- Simulate or Play in Editor and poke the cube with some physics
