Visualize audio?

I’m trying to make a submarine battle game. Where the gameplay key is audio. Enemy subs are invisible until making a noise. Torpedos are audio guided etc. I’ve setup AIPerception to deal with noise and sound which works fine. So right now I’m struggling with reasonable ranges. Like, what’s the maximum distance where a torpedo can detect noise from an enemy sub? I’m not trying to make the game ultra realistic, it’s more supposed to be a fun arcade style game. But it would of course be ridicilous if you’d for example could fire audio guided torpedos at random and hit the other player on the opposite far end of the map with no effort. And it would equally un-fun if the audible ranges are so narrow you need to spend hours just to even find the enemy.

I’m doing a lot of trial and error to experiment with different noise radius and loudness to figure out what works for the game setting. But it’s a little frustrating to not be able to “see” the sound. Is there any way to visualize AIPerception noise? Like with debug circles or something? Basically, I’d like to be able to visually see the difference between a noise radius of 1000 and 2000.