Visualise a radius , or a circle around the player

Hi all,

Im particularly new to unreal engine so please bare with me.

I have tried to figure out how to figure out how to visualise a player’s reach and convey that to the player. My first approach was to use a solid square plane with a material, draw a ring and feed it into the opacity. Using a sine function and two radial gradient nodes did the trick. However, when i scaled the circle up and down , the thickness changed accordingly.

My second approach was to use a niagara particle, but had trouble with it flickering and it felt really hacky.

I would like to know your folk’s approach to this issue, and also additionally, how you folks would apply patterns to this ring. For example making it a dashed , striped, or dotted line.

Any input would be really appreciated!

Thanks!

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