Hello,
As I’m trying to learn C++ and UE4 I often ask myself if I do something wrong in terms of workflow.
I have some years of experience in C# programming and for example adding something new or rearranging something is straight forward - But I wonder how the workflow is supposed to be with this custom build and project architecture in place with UE4.
For example simply adding a cpp file makes it pop up in the intermediate folder instead of the one specified in the solution. So far I worked around this by adding them outside of VS and rebuilding the project files with the batch file provided.
I’m hoping there is a better way of working with the source code that I just missed.
PS: we are not building gameplay code (yet)! So far we concentrate on some tools and editor additions to replace our old long and winded pipeline we had with CRYENGINE.
Thanks & Happy Coding,
Ruben