Whenever i make a new c++ class in the editor i get two errors namely:-
- identifier “FMeshDrawSingleShaderBindings” is undefined in file D:\UE_4.22\Engine\Source\Runtime\RenderCore\Public\VertexFactory.h
- this declaration has no storage class or type specifier and The line which visual studio highlights is GENERATED_BODY() under the actor class.
Hope the screenshots below will help.