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Visual Studio Process Memory Limit? - "Out of Memory"

Hi, I’m working on a project in UE5. I’ve imported a lot of Nanite enabled static meshes into my project, such that I’m pushing close to 500GB process memory in Visual Studio. When I hit 500GB of process memory, UE5 crashes “Out of Memory”. I’ve tried a number of google and forum searches to find more information on process memory to no avail. Can anyone give me a brief tl;dr on it and if there’s way to increase it.

Machine specs: 3960x Threadripper, 256GB Ram, RTX 3090 24GB, terabytes of HD space.

Thanks!