Visual Studio and UE4 Editor crashes while debugging

Hi,

I try to debug an event written in C++ in the UT-project. In this case it is the ActorOverlap-event in the class UTPainVolume. When I set a breakpoint and start play in the UE4-Editor, the breakpoint will reached, step line by line will also work, but watch a variable (e.g. the Actor-parameter) will end in a crash of the editor and Visual Studio without any comments.
Have anyone an idea, what there went wrong?

Thanks
Mike

Are you checking to make sure that the pointers are valid?

I suggest to look dump after crash in Saved/Logs, there you’ll see subfolders with dump files, find latest one and run it to see what caused a crash. You’ll see callstack, line number and some insight into variables.