Hi,
I try to debug an event written in C++ in the UT-project. In this case it is the ActorOverlap-event in the class UTPainVolume. When I set a breakpoint and start play in the UE4-Editor, the breakpoint will reached, step line by line will also work, but watch a variable (e.g. the Actor-parameter) will end in a crash of the editor and Visual Studio without any comments.
Have anyone an idea, what there went wrong?
Thanks
Mike