Context
Recently, I was working on a project where I launched Unreal Engine from the source code. However, after importing a ton of assets, I realize that I was running out of this. Due to this problem, I uninstalled VS 2017 since I thought it was not going to be used after. I didn’t realize that this was still needed for the final build, so I reinstalled VS 2017. However, now there’s a problem with packaging the problem for Windows 64:
Error Messages
UATHelper: Packaging (Windows (64-bit)): RunUAT.bat ERROR: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\Binaries\DotNET\AutomationTool.exe. Can’t run the automation tool.
PackagingResults: Error: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\Binaries\DotNET\AutomationTool.exe. Can’t run the automation tool.
PackagingResults: Error: Unknown Error
For the full log:
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.930956
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +7:00, Platform Override: ‘’
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin VRM4U
LogPluginManager: Mounting plugin VMC4UE
LogPluginManager: Mounting plugin UEOSC
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin Composure
LogPluginManager: Mounting plugin LensDistortion
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin OpenColorIO
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin OpenCVLensDistortion
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin ColorCorrectRegions
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManager
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin VirtualCamera
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin VirtualProductionUtilities
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin WebSocketNetworking
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin SequencerScripting
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin HDRIBackdrop
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin nDisplay
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OSC
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin RemoteControl
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin MultiUserTakes
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin TextureShare
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin SunPosition
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin AjaMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AppleProResMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin BlackmagicMedia
LogPluginManager: Mounting plugin HAPMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaFrameworkUtilities
LogPluginManager: Mounting plugin MediaIOFramework
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin PixelStreaming
LogPluginManager: Mounting plugin TimecodeSynchronizer
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ConcertMain
LogPluginManager: Mounting plugin MultiUserClient
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin ARUtilities
LogPluginManager: Mounting plugin SQLiteCore
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin DMXProtocol
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin ConcertSyncClient
LogPluginManager: Mounting plugin ConcertSyncCore
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleARKitFaceSupport
LogXGEController: Cleaning working directory: C:/Users/65846/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogTextureShare: TextureShare module has been instantiated
LogTextureShare: TextureShare module has started
LogInit: Build: ++UE4+Release-4.26-CL-0
LogInit: Engine Version: 4.26.2-0+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-0+++UE4+Release-4.26
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core™ i7-10750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Jan 21 2022 21:03:30
LogInit: Compiled with Visual C++: 19.16.27045.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line:
LogInit: Base Directory: C:/Tools/UnrealEngine/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [[r.Tonemapper.Sharpen:2]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
LogConfig: Setting CVar [[r.SceneRenderTargetResizeMethod:2]]
LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
LogConfig: Setting CVar [[r.ReflectionCaptureResolution:2048]]
LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
LogConfig: Setting CVar [[r.HighResScreenshotDelay:8]]
LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
LogConfig: Setting CVar [[r.GBufferFormat:3]]
LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:1]]
LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [M:/Michael/Unreal/UE426/Saved/Config
/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [M:/Michael/Unreal/UE426/Saved/Config/Window/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 16 GB [17007652864 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [M:/Michael/Unreal/UE426/Saved/Config/Windows/Editor.ini]
LogInit: Computer: MICHAEL
LogInit: User: 65846
LogInit: CPU Page size=4096, Cores=6
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=15.8GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 143.08 MB used, 143.09 MB peak
LogMemory: Process Virtual Memory: 118.83 MB used, 118.83 MB peak
LogMemory: Physical Memory: 6212.00 MB used, 10007.77 MB free, 16219.76 MB total
LogMemory: Virtual Memory: 134198848.00 MB used, 18879.82 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-GB).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1650’ (Feature Level 11_0)
LogD3D11RHI: 3962/0/8109 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Intel(R) UHD Graphics’ (Feature Level 11_0)
LogD3D11RHI: 128/0/8109 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8109 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1f99 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) UHD Graphics’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) UHD Graphics’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) UHD Graphics’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1650
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 2773 MB (70% of 3962 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogRHI: GeForceNow SDK initialized: 1
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Guid format shader working directory is 22 characters bigger than the processId version (M:/Michael/Unreal/UE426/Intermediate/Shaders/WorkingDirectory/28804/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/65846/AppData/Local/Temp/UnrealShaderWorkingDir/B4D92A8E4A834EA3CA1F8ABFFC1EDEDD/’.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.09s 79MB M:/Michael/Unreal/UE426/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: M:/Michael/Unreal/UE426/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file M:/Michael/Unreal/UE426/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Speed tests for …/…/…/Engine/DerivedDataCache took 0.08 seconds
LogDerivedDataCache: Display: Performance to …/…/…/Engine/DerivedDataCache: Latency=0.15ms. RandomReadSpeed=13.87MBs, RandomWriteSpeed=138.42MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0066 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogInit: Active device profile: [000001AD376FA000][000001AD38479B00 49] Windows
LogInit: Profiles: [000001AD376FA000][000001AD38479B00 49] Windows, [000001AD375B7600][000001AD384B5C80 49] WindowsNoEditor, [000001AD376F8700][000001AD384B8140 49] WindowsServer, [000001AD375B4E00][000001AD384C02C0 49]
WindowsClient, [000001AD376FB100][000001AD384C8440 49] IOS, [000001AD375B7000][000001AD384CC5C0 49] iPadAir, [000001AD376FA400][000001AD384D
6740 49] iPadAir2, [000001AD3755B500][000001AD384E4A00 49] IPadPro, [000001AD3755B600][000001AD384DAA40 49] iPadAir3, [000001AD376FA900][000001AD384F4BC0 49] iPadAir4, [000001AD37559100][000001AD384F8D40 49] iPadMini2, [000001AD376FAF00][000001AD384FCEC0 49] iPadMini3, [000001AD37559900][000001AD38501040 49] iPadMini4, [000001AD376FAC00][000001AD385051C0 49]
iPadMini5, [000001AD37566E00][000001AD38513480 49] iPhone6, [000001AD37566F00][000001AD3850F4C0 49] iPodTouch6, [000001AD3755B200][000001AD38461740 49] iPhone7, [000001AD3755B100][000001AD38517780 49] iPodTouch7, [000001AD37566600][000001AD390578C0 49] iPhone5S, [000001AD3755BA00][000001AD3905FA00 49] iPhone6Plus, [000001AD37564E00][000001AD3906BB80 49] iPh
one6S, [000001AD37559500][000001AD3907FD00 49] iPhone6SPlus, [000001AD37566D00][000001AD391141C0 49] iPhone7Plus, [000001AD37558800][000001AD39118340 49] iPhoneSE, [000001AD37566700][000001AD391224C0 49] iPhone8, [000001AD3755AA00][000001AD39126640 49] iPhone8Plus, [000001AD37566400][000001AD3912A7C0 49] iPhoneX, [000001AD3755B800][000001AD39132940 49] iPhon
eXS, [000001AD37564700][000001AD39136AC0 49] iPhoneXSMax, [000001AD37558E00][000001AD39142C40 49] iPhoneXR, [000001AD37567200][000001AD39146DC0 49] iPhone11, [000001AD3755AF00][000001AD3914AF40 49] iPhone11Pro, [000001AD37566300][000001AD389DF0C0 49] iPhone11ProMax, [000001AD3755B700][000001AD38A47240 49] iPhoneSE2, [000001AD37565900][000001AD38A4B3C0 49] iP
hone12Mini, [000001AD37559400][000001AD38A55540 49] iPhone12, [000001AD37564400][000001AD38A7D6C0 49] iPhone12Pro, [000001AD37558D00][000001AD39067800 49] iPhone12ProMax, [000001AD37566900][000001AD38A91940 49] iPadPro105, [000001AD3755BB00][000001AD38AA5A80 49] iPadPro129, [000001AD37565700][000001AD38AADC00 49] iPadPro97, [000001AD3755BD00][000001AD38ACE0C
0 49] iPadPro2_129, [000001AD37565000][000001AD38AD2240 49] iPad5, [000001AD3755BF00][000001AD38AE43C0 49] iPad6, [000001AD375B7400][000001AD38AEC540 49] iPad7, [000001AD37567E00][000001AD38AFC6C0 49] iPad8, [000001AD375B7F00][000001AD38B0C840 49] iPadPro11, [000001AD37567800][000001AD38B109C0 49] iPadPro2_11, [000001AD375B5600][000001AD38B1EB40 49] iPadPro3
_129, [000001AD37564800][000001AD38B22CC0 49] iPadPro4_129, [000001AD375B4300][000001AD38B2EE40 49] AppleTV, [000001AD37564A00][000001AD38B4EFC0 49] AppleTV4K, [000001AD375B4900][000001AD38B6D140 49] TVOS, [000001AD37564C00][000001AD38B712C0 49] Mac, [000001AD375B4C00][000001AD38B79440 49] MacClient, [000001AD37565D00][000001AD38B995C0 49] MacNoEditor, [0000
01AD375B4B00][000001AD38BF7740 49] MacServer, [000001AD37559600][000001AD38AA9880 49] Linux, [000001AD375B7500][000001AD38BFF9C0 49] LinuxAArch64, [000001AD3755B400][000001AD38C3FB00 49] LinuxNoEditor, [000001AD375B6600][000001AD38C43C40 49] LinuxAArch64NoEditor, [000001AD37558300][000001AD38C7C100 49] LinuxClient, [000001AD375B7900][000001AD38C94280 49] Lin
uxAArch64Client, [000001AD3755A200][000001AD38CA0400 49] LinuxServer, [000001AD375B6300][000001AD38CB4580 49] LinuxAArch64Server, [000001AD37558A00][000001AD38CD2700 49] Android, [000001AD375B5100][000001AD38CE8880 49] Android_Low, [000001AD37559700][000001AD38CF0A00 49] Android_Mid, [000001AD375B5F00][000001AD38CF4B80 49] Android_High, [000001AD37559A00][00
0001AD38D04D00 49] Android_Default, [000001AD375B5300][000001AD38D08E80 49] Android_Adreno4xx, [000001AD3755A700][000001AD38D0D000 49] Android_Adreno5xx_Low, [000001AD375B6000][000001AD38D11180 49] Android_Adreno5xx, [000001AD37559F00][000001AD38D19300 49] Android_Adreno6xx, [000001AD375B5400][000001AD38D31480 49] Android_Adreno6xx_Vulkan, [000001AD3755A300]
[000001AD38D35600 49] Android_Mali_T6xx, [000001AD375B7E00][000001AD38D3D780 49] Android_Mali_T7xx, [000001AD3755A100][000001AD38C798C0 49] Android_Mali_T8xx, [000001AD375B6500][000001AD385C1A00 49] Android_Mali_G71, [000001AD37559000][000001AD385C5B40 49] Android_Mali_G72, [000001AD375B5000][000001AD385CDC80 49] Android_Mali_G72_Vulkan, [000001AD37558100][0
00001AD385E0140 49] Android_Mali_G76, [000001AD375B5A00][000001AD3861E2C0 49] Android_Mali_G76_Vulkan, [000001AD37558700][000001AD38622440 49] Android_Mali_G77, [000001AD375B4100][000001AD3862E5C0 49] Android_Mali_G77_Vulkan, [000001AD37558500][000001AD38632740 49] Android_Vulkan_SM5, [000001AD375B7C00][000001AD386488C0 49] Android_PowerVR_G6xxx, [000001AD37
55AB00][000001AD38660A40 49] Android_PowerVR_GT7xxx, [000001AD375B7100][000001AD38678BC0 49] Android_PowerVR_GE8xxx, [000001AD37559800][000001AD38692D40 49] Android_PowerVR_GM9xxx, [000001AD375B6F00][000001AD3869EEC0 49] Android_PowerVR_GM9xxx_Vulkan, [000001AD3755B900][000001AD386A3040 49] Android_TegraK1, [000001AD375B5E00][000001AD386AB1C0 49] Android_Unk
nown_Vulkan, [000001AD3755B000][000001AD386B7340 49] Lumin, [000001AD375B4600][000001AD386D74C0 49] Lumin_Desktop, [000001AD37559C00][000001AD386DF640 49] HoloLens,
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: UE426 1.0.0, NetCL: 0, EngineNetVer: 16, GameNetVer: 0 (Checksum: 713982167)
Warning: ImportText (FrameRate): Missing opening parenthesis: 60,Resolution=(ResX=1920,ResY=1080),bEnableTextureStreaming=True,bCinematicEngineScalability=False,bCinematicMode=True,bAllowMovement=False,bAllowTurning=False,bShowPlayer=False,bShowHUD=False)
LogHMD: PokeAHoleMaterial loaded successfully
LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.096812 seconds
LogUObjectArray: 17301 objects as part of root set at end of initial load.
LogUObjectAllocator: 4372928 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogPython: Using Python 3.7.7
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogWindows: Failed to load ‘M:/Michael/Unreal/UE426/Plugins/VRM4U/ThirdParty/assimp/bin/x64/assimp-vc141-mt.dll’ (GetLastError=126)
LogWindows: File ‘M:/Michael/Unreal/UE426/Plugins/VRM4U/ThirdParty/assimp/bin/x64/assimp-vc141-mt.dll’ does not exist
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogDisplayClusterModule: Instantiating subsystem managers…
LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_mono
LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_mono
LogDisplayClusterRender: Registering factory for rendering device type: quad_buffer_stereo
LogDisplayClusterRender: Registered factory for rendering device type: quad_buffer_stereo
LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_side_by_side
LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_side_by_side
LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_top_bottom
LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_top_bottom
LogDisplayClusterRender: Registering factory for synchronization policy: none
LogDisplayClusterRender: Registered factory for syncrhonization policy: none
LogDisplayClusterRender: Registering factory for synchronization policy: ethernet
LogDisplayClusterRender: Registered factory for syncrhonization policy: ethernet
LogDisplayClusterRender: Registering factory for synchronization policy: nvidia
LogDisplayClusterRender: Registered factory for syncrhonization policy: nvidia
LogDisplayClusterModule: DisplayCluster module has been started
LogDisplayClusterProjection: Projection module has been instantiated
LogDisplayClusterProjection: Projection module startup
LogDisplayClusterProjection: Registering projection policy factory…
LogDisplayClusterRender: Registering factory for projection type: camera
LogDisplayClusterRender: Registered factory for projection type: camera
LogDisplayClusterProjection: Registering projection policy factory…
LogDisplayClusterRender: Registering factory for projection type: simple
LogDisplayClusterRender: Registered factory for projection type: simple
LogDisplayClusterProjection: Registering projection policy factory…
LogDisplayClusterRender: Registering factory for projection type: mpcdi
LogDisplayClusterRender: Registered factory for projection type: mpcdi
LogDisplayClusterProjection: Registering projection policy factory…
LogDisplayClusterRender: Registering factory for projection type: mesh
LogDisplayClusterRender: Registered factory for projection type: mesh
LogDisplayClusterProjection: Registering projection policy factory…
LogDisplayClusterRender: Registering factory for projection type: easyblend
LogDisplayClusterRender: Registered factory for projection type: easyblend
LogDisplayClusterProjection: Registering projection policy factory…
LogDisplayClusterRender: Registering factory for projection type: vioso
LogDisplayClusterRender: Registered factory for projection type: vioso
LogDisplayClusterProjection: Registering projection policy factory…
LogDisplayClusterRender: Registering factory for projection type: manual
LogDisplayClusterRender: Registered factory for projection type: manual
LogDisplayClusterProjection: Registering projection policy factory…
LogDisplayClusterRender: Registering factory for projection type: domeprojection
LogDisplayClusterRender: Registered factory for projection type: domeprojection
LogDisplayClusterProjection: Projection module has started
LogDisplayClusterPostprocess: Postprocess module has been instantiated
LogDisplayClusterPostprocess: Postprocess module startup
LogDisplayClusterPostprocess: Registering projection policy factory…
LogDisplayClusterRender: Registering post-process operation: OutputRemap
LogDisplayClusterRender: Registered post-process operation: OutputRemap
LogDisplayClusterPostprocess: Registering projection policy factory…
LogDisplayClusterRender: Registering post-process operation: TextureShare
LogDisplayClusterRender: Registered post-process operation: TextureShare
LogDisplayClusterPostprocess: Registering projection policy factory…
LogDisplayClusterRender: Registering post-process operation: D3D12CrossGPU
LogDisplayClusterRender: Registered post-process operation: D3D12CrossGPU
LogDisplayClusterPostprocess: Postprocess module has started
LogPicpProjection: Projection module has been instantiated
LogPicpProjection: Projection module startup
LogPicpProjection: Registering <picp_mpcdi> projection policy factory…
LogDisplayClusterRender: Registering factory for projection type: picp_mpcdi
LogDisplayClusterRender: Registered factory for projection type: picp_mpcdi
LogPicpProjection: Registering <picp_mesh> projection policy factory…
LogDisplayClusterRender: Registering factory for projection type: picp_mesh
LogDisplayClusterRender: Registered factory for projection type: picp_mesh
LogPicpProjection: Projection module has started
LogHttpServerModule: Starting all listeners…
LogHttpListener: Created new HttpListener on 127.0.0.1:30010
LogHttpServerModule: All listeners started
LogRemoteControl: Web Remote Control WebSocket server started on port 30020
LogCollectionManager: Loaded 0 collections in 0.003228 seconds
LogFileCache: Scanning file cache for directory ‘M:/Michael/Unreal/UE426/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘M:/Michael/Unreal/UE426/Content/Developers/65846/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘M:/Michael/Unreal/UE426/Content/Collections/’ took 0.00s
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
LogWindows: File ‘OVRPlugin.dll’ does not exist
LogDisplayClusterInputAnalog: nDisplay input controller has been initialized
LogClass: Warning: FAnimNode_ModifyVMC4UEBones::Port is not initialized properly. Module:VMC4UE
File:Include/AnimNode_ModifyVMC4UEBones.h
LogClass: Warning: FAnimNode_ModifyVMC4UEMorph::Port is not initialized properly. Module:VMC4UE
File:Include/AnimNode_ModifyVMC4UEMorph.h
LogClass: Display: 2 Uninitialized script struct members found
LogAutomationTest: Warning: FAnimNode_ModifyVMC4UEBones::Port is not initialized properly. Module:VMC4UE
File:Include/AnimNode_ModifyVMC4UEBones.h
LogAutomationTest: Warning: FAnimNode_ModifyVMC4UEMorph::Port is not initialized properly. Module:VMC4UE
File:Include/AnimNode_ModifyVMC4UEMorph.h
LogDisplayClusterModule: Initializing subsystems to editor operation mode
LogDisplayClusterEditorEngine: DisplayCluster module has been initialized
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Headphones (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.05s 79MB M:/Michael/Unreal/UE426/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.UnrealEngine.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-0+++UE4+Release-4.26
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘M:/Michael/Unreal/UE426/Content/’ took 0.02s
LogVPUtilitiesEditor: VP Scouting subsystem initialized.
PixelStreamer: PixelStreaming is disabled, provide PixelStreamingIP
and PixelStreamingPort
cmd-args to enable it
LogVideoDecoder: D3D11 Device for h/w accelerated decoding created: 000001AD2C91FD78
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 30.553
Cmd: MAP LOAD FILE=“M:/Michael/Unreal/UE426/Content/VProdProject/Maps/Main.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogStreaming: Display: FlushAsyncLoading: 2 QueuedPackages, 0 AsyncPackages
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Main’.
LogAIModule: Creating AISystem for world Main
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.103ms to complete.
LogFileHelpers: Loading map ‘Main’ took 8.929
LogUnrealEdMisc: Total Editor Startup Time, took 39.513
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0108 seconds. Added 4084 classes and 1122 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogPakFile: OnPakFileMounted2Time == 0.000008
LogPakFile: OnPakFileMounted2Time == 0.000013
LogPakFile: OnPakFileMounted2Time == 0.000017
LogPakFile: OnPakFileMounted2Time == 0.000021
LogPakFile: OnPakFileMounted2Time == 0.000025
LogPakFile: OnPakFileMounted2Time == 0.000030
LogPakFile: OnPakFileMounted2Time == 0.000034
LogPakFile: OnPakFileMounted2Time == 0.000039
LogPakFile: OnPakFileMounted2Time == 0.000043
LogPakFile: OnPakFileMounted2Time == 0.000047
LogPakFile: OnPakFileMounted2Time == 0.000051
LogPakFile: OnPakFileMounted2Time == 0.000055
LogPakFile: OnPakFileMounted2Time == 0.000059
LogPakFile: OnPakFileMounted2Time == 0.000064
LogPakFile: OnPakFileMounted2Time == 0.000068
LogPakFile: OnPakFileMounted2Time == 0.000072
LogPakFile: OnPakFileMounted2Time == 0.000076
LogPakFile: OnPakFileMounted2Time == 0.000080
LogPakFile: OnPakFileMounted2Time == 0.000085
LogPakFile: OnPakFileMounted2Time == 0.000088
LogPakFile: OnPakFileMounted2Time == 0.000092
LogPakFile: OnPakFileMounted2Time == 0.000096
LogPakFile: OnPakFileMounted2Time == 0.000101
LogPakFile: OnPakFileMounted2Time == 0.000105
LogPakFile: OnPakFileMounted2Time == 0.000110
LogPakFile: OnPakFileMounted2Time == 0.000114
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 2 classes and 0 folders.
LogSlate: Took 0.005148 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.005088 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.006356 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 780x392 Format 10 NumSamples 1 (Frame:1).
LogSlate: Took 0.005784 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 41.10 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogInit: First time updating LLM stats…
LogDisplayClusterInputModule: DisplayClusterInput device has been initialized
LogContentStreaming: Texture pool size now 1000 MB
LogAssetRegistry: Asset discovery search completed in 29.5971 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): RunUAT.bat ERROR: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\Binaries\DotNET\AutomationTool.exe. Can’t run the automation tool.
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\Binaries\DotNET\AutomationTool.exe. Can’t run the automation tool.
PackagingResults: Error: Unknown Error
LogSlate: Took 0.006623 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed