Hello, I’m trying to follow these directions below:
The Problem:
C/C++ -> General -> Additional Include Directories and Linker -> Input -> Additional Dependencies are only available under the “Shipping_Game” configuration, and I’m working in the “Development_Editor” configuration.
Is there a way to view these options under “Development_Editor”? Or does it make a difference if it’s under Shipping_Game at all?
Those instructions from the Photon documentation that you have quoted are not suitable for an Unreal Engine 4 project, as Unreal Engine 4 uses it’s own build system, where you set up such settings, as others have already mentioned.
For instruction and an example on how to add Photon to an Unreal Engine 4 project please have a look at
It’s not really out of date. “Refer to each SDK’s docs for proper inclusion and linking!” simply was always misleading for UE4, not just for 4.6.
I Think the best is when you just have a look at how the Photon UE4 demo in the zip package provided at the second link does it.
Inside that pacakge ./Source/PhotonDemoParticle/PhotonDemoParticle.Build.cs cares about telling UE4 where to find the Photon headers and libs.