I have VS Community 2026 installed on this machine, I’ve just finished downloading UE 5.7, made a C++ project, attempted to configure it and build and got several errors.
I thought it would just work smoothly out of the box but apparently that’s not the case.
So my question is: is VS 2026 supported?
If not, can it still be used to work on an Unreal Engine project, or am I setting myself up for failure? (I’m a beginner)
Also, if this should work, there is a specific tutorial somewhere that shows how to setup correctly VS 2026?
Hey there @Anonymous_867380bcb29bf4a904df1bf4bd50a98f! For beginners, It is recommended to use VS 2022 and the toolchain described in this documentation page as it is just “plug and play” for the most part.
However there is some experimental VS 2026 support for 5.7, though the MSVC v14.50 compiler bundled with Visual Studio 2026 is not currently supported. I believe the workflow some users have been using would be to use the 2022 Toolchain inside of VS 2026, but there have been some hiccups described in this thread.
Thank you!
Earlier I’ve found a thread mentioning the need to be using MSVC toolset 14.44, so I’ve modified my VS installation adding that.
My project seemed to be broken beyond repair, but then I just deleted it and created a new project and now everything seems to be working correctly using VS 2026, correct intellisense highlights, no build errors : )
Fingers crossed this lasts xD
Nevermind, I spoke too soon.
When I do “New C++ Class…” from inside the Engine, it correctly show up in the Visual Studio solution.
When I build from inside Visual Studio, it seems to be building correctly:
But when I go an check my Error List:
Furthermore when I try and create a Blueprint from inside the Engine, the C++ class I’ve created won’t show up.
I need some help ^_^’
Yeah visual studio is really is a pain. there is a issue with live coding. When you make changes in your c++ you have to close your unreal engine if its say '“no issues found” the green indicator. The “one skippid” and warnings get solved by starting up your projects the shaders will reload. If the errors still exit, close your Unreal and Visual studio and delete intermediate, bineary and the hiddin file map .vs
Right click on your u project. more options and “generate visual studio project files” click on you sln file to open visual studio and wait till the restore is fully complete and then build solution.
While I was searching for a solution earlier, I came to the conclusion it would not be worth all the headaches as opposed to just using VS 2022, so I ended up deleting VS2026 and I have 2022 in download right now.
I hope that will fix everything, but thanks for the tips, hopefully they’ll still apply to what I’m about to try.