Yeah I talked about that in my post the ue5 main crash you have to go back a couple commits for it to work and that has nothing to do with the visual studio version and that’s just epic broke it lol which is something they do kind of often lol
Edit: I was going to inch my way up the commits and try to figure out which one was the last commit that ends up working perfectly fine. Might do that since there haven’t been any commits today