Visual Studio 2022 17.6.3 Error

Updated Visual Studio 2022 and since then I can’t build UE projects anymore. Any idea what could be going on?

Running E:/Unreal/UE_5.2/Engine/Build/BatchFiles/Build.bat  -projectfiles -project="F:/Unreal/MyProject/MyProject.uproject" -game -rocket -progress
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -projectfiles -project="F:/Unreal/MyProject/MyProject.uproject" -game -rocket -progress
Log file: C:\Users\sasch\AppData\Local\UnrealBuildTool\Log_GPF.txt

Generating VisualStudio project files:
Discovering modules, targets and source code for project...
Unable to enumerate Visual Studio installations
No Visual C++ installation was found. Please download and install Visual Studio 2022 or 2019 with C++ components.
Visual Studio 2022 x64 must be installed in order to build this target.

Log_GPF.txt:

Log started at 06/14/2023 14:31:45 (2023-06-14T06:31:45Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at F:\__HOME__\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
  C:\Users\sasch\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
    Registering build platform: UnrealBuildTool.AndroidPlatformFactory
    Registering build platform: UnrealBuildTool.IOSPlatformFactory
    Registering build platform: UnrealBuildTool.LinuxPlatformFactory
    Registering build platform: UnrealBuildTool.MacPlatformFactory
    Registering build platform: UnrealBuildTool.TVOSPlatformFactory
    Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Universal CRT version 10.0.10150.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
        Registering build platform: Win64 - buildable: True
    Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Log file: C:\Users\sasch\AppData\Local\UnrealBuildTool\Log_GPF.txt
Deleting old log file: C:\Users\sasch\AppData\Local\UnrealBuildTool\Log_GPF-backup-2022.05.10-08.47.40.txt

Resolved project argument F:/Unreal/MyProject/MyProject.uproject to F:\Unreal\MyProject\MyProject.uproject
Registering project generator UnrealBuildTool.AndroidProjectGenerator for Android
Skipping project file generator registration for Android due to no valid BuildPlatform.
Registering project generator UnrealBuildTool.IOSProjectGenerator for IOS
Skipping project file generator registration for IOS due to no valid BuildPlatform.
Registering project generator UnrealBuildTool.LinuxProjectGenerator for Linux
Skipping project file generator registration for Linux due to no valid BuildPlatform.
Registering project generator UnrealBuildTool.LinuxProjectGenerator for LinuxArm64
Skipping project file generator registration for LinuxArm64 due to no valid BuildPlatform.
Registering project generator UnrealBuildTool.MacProjectGenerator for Mac
Skipping project file generator registration for Mac due to no valid BuildPlatform.
Registering project generator UnrealBuildTool.TVOSProjectGenerator for TVOS
Skipping project file generator registration for TVOS due to no valid BuildPlatform.
Registering project generator UnrealBuildTool.WindowsProjectGenerator for Win64
Registering project generator UnrealBuildTool.HoloLensProjectGenerator for HoloLens
Skipping project file generator registration for HoloLens due to no valid BuildPlatform.

---   SDK INFO START   ---
---   SDK INFO END   ---


Generating VisualStudio project files:
Discovering modules, targets and source code for project...
Unable to enumerate Visual Studio installations
System.NullReferenceException: Object reference not set to an instance of an object.

   at UnrealBuildTool.MicrosoftPlatformSDK.FindVisualStudioInstallations(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\MicrosoftPlatformSDK.cs:line 822
Detected supported platforms: Win64
Skipping E:\Unreal\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping E:\Unreal\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
No Visual C++ installation was found. Please download and install Visual Studio 2022 or 2019 with C++ components.
Visual Studio 2022 x64 must be installed in order to build this target.
BuildException: Visual Studio 2022 x64 must be installed in order to build this target.
   at UnrealBuildTool.VCEnvironmentParameters..ctor(WindowsCompiler Compiler, WindowsCompiler ToolChain, UnrealTargetPlatform Platform, UnrealArch Architecture, String CompilerVersion, String WindowsSdkVersion, String SuppliedSdkDirectoryForVersion, Boolean bUseCPPWinRT, Boolean bAllowClangLinker, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 469
   at UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, WindowsCompiler ToolChain, UnrealTargetPlatform Platform, UnrealArch Architecture, String CompilerVersion, String WindowsSdkVersion, String SuppliedSdkDirectoryForVersion, Boolean bUseCPPWinRT, Boolean bAllowClangLinker, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 387
   at UnrealBuildTool.WindowsPlatform.CreateVCEnvironment(TargetRules Target) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 941
   at UnrealBuildTool.WindowsPlatform.ValidateTarget(TargetRules Target) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 1033
   at UnrealBuildTool.RulesAssembly.CreateTargetRulesInstance(String TypeName, TargetInfo TargetInfo, ILogger Logger, Boolean IsTestTarget, Boolean bSkipValidation) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 701
   at UnrealBuildTool.RulesAssembly.CreateTargetRules(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, UnrealArchitectures Architectures, FileReference ProjectFile, CommandLineArguments Arguments, ILogger Logger, Boolean IsTestTarget, Boolean bSkipValidation) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 778
   at UnrealBuildTool.RulesAssembly.CreateTargetRules(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, UnrealArchitectures Architectures, FileReference ProjectFile, CommandLineArguments Arguments, ILogger Logger, Boolean IsTestTarget, Boolean bSkipValidation) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 766
   at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets(PlatformProjectGeneratorCollection PlatformProjectGenerators, List`1 AllGames, List`1 AllTargetFiles, String[] Arguments, ProjectFile& EngineProject, List`1 GameProjects, Dictionary`2 ProjectFileToUProjectFile, Dictionary`2 ProgramProjects, Dictionary`2 RulesAssemblies, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 2450
   at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 916
   at UnrealBuildTool.GenerateProjectFilesMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 67
   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 599
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:

[ 0.000]
[ 0.000](+0.782) <unknown>
[ 0.782]
2 Likes

I rolled back to 17.6.2. That didn’t change anything. Updating again to 17.6.3 gives me this error now:

Running E:/Unreal/UE_5.2/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="F:/Unreal/MyProject1/MyProject1.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="F:/Unreal/MyProject1/MyProject1.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\sasch\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MyProject1Editor (no existing makefile)
Expecting to find a type to be declared in a module rules named 'MetaHumanProjectUtilities' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.

Log.txt:

Log started at 06/14/2023 14:38:39 (2023-06-14T06:38:39Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at F:\__HOME__\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
  C:\Users\sasch\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
    Registering build platform: UnrealBuildTool.AndroidPlatformFactory
    Registering build platform: UnrealBuildTool.IOSPlatformFactory
    Registering build platform: UnrealBuildTool.LinuxPlatformFactory
    Registering build platform: UnrealBuildTool.MacPlatformFactory
    Registering build platform: UnrealBuildTool.TVOSPlatformFactory
    Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Universal CRT version 10.0.10150.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
        Registering build platform: Win64 - buildable: True
    Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: E:\Unreal\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll Development Win64 -Project=F:/Unreal/MyProject1/MyProject1.uproject -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\sasch\AppData\Local\UnrealBuildTool\Log.txt
Deleting old log file: C:\Users\sasch\AppData\Local\UnrealBuildTool\Log-backup-2022.05.10-08.47.46.txt

Creating project rules assembly for F:\Unreal\MyProject1\MyProject1.uproject...
Skipping E:\Unreal\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping E:\Unreal\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
 Found 0 Plugins:
 Found 1 Modules:
  F:\Unreal\MyProject1\Source\MyProject1\MyProject1.Build.cs
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Enterprise (Product=Microsoft.VisualStudio.Product.Enterprise, Version=17.6.33801.468)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.34.31933 (Family=14.34.31933, FamilyRank=0, Version=14.34.31946, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Redist\MSVC\14.36.32532)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=2, Version=14.36.32534, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Redist\MSVC\14.36.32532)
Creating makefile for MyProject1Editor (no existing makefile)
Building UnrealEditor - MyProject1Editor - Win64 - Development
Enabling plugin 'ModelingToolsEditorMode' (referenced via MyProject1.uproject)
Enabling plugin 'MeshModelingToolset' (referenced via MyProject1.uproject -> ModelingToolsEditorMode.uplugin)
Enabling plugin 'GeometryProcessing' (referenced via MyProject1.uproject -> ModelingToolsEditorMode.uplugin -> MeshModelingToolset.uplugin)
Enabling plugin 'ProxyLODPlugin' (referenced via MyProject1.uproject -> ModelingToolsEditorMode.uplugin -> MeshModelingToolset.uplugin)
Enabling plugin 'MeshModelingToolsetExp' (referenced via MyProject1.uproject -> ModelingToolsEditorMode.uplugin)
Enabling plugin 'MeshLODToolset' (referenced via MyProject1.uproject -> ModelingToolsEditorMode.uplugin)
Enabling plugin 'GeometryFlow' (referenced via MyProject1.uproject -> ModelingToolsEditorMode.uplugin -> MeshLODToolset.uplugin)
Enabling plugin 'EditorScriptingUtilities' (referenced via MyProject1.uproject -> ModelingToolsEditorMode.uplugin -> MeshLODToolset.uplugin)
Enabling plugin 'StylusInput' (referenced via MyProject1.uproject -> ModelingToolsEditorMode.uplugin)
Enabling plugin 'ToolPresets' (referenced via MyProject1.uproject -> ModelingToolsEditorMode.uplugin)
Enabling plugin 'Paper2D' (referenced via default plugins)
Enabling plugin 'AISupport' (referenced via default plugins)
Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins)
Enabling plugin 'AnimationData' (referenced via default plugins)
Enabling plugin 'ControlRig' (referenced via default plugins -> AnimationData.uplugin)
Enabling plugin 'PythonScriptPlugin' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin)
Enabling plugin 'ContentBrowserFileDataSource' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin -> PythonScriptPlugin.uplugin)
Enabling plugin 'LevelSequenceEditor' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin)
Enabling plugin 'SequencerScripting' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin -> LevelSequenceEditor.uplugin)
Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin)
Enabling plugin 'AnimationModifierLibrary' (referenced via default plugins)
Enabling plugin 'BlendSpaceMotionAnalysis' (referenced via default plugins)
Enabling plugin 'ControlRigSpline' (referenced via default plugins)
Enabling plugin 'IKRig' (referenced via default plugins)
Enabling plugin 'FullBodyIK' (referenced via default plugins -> IKRig.uplugin)
Enabling plugin 'Bridge' (referenced via default plugins)
Expecting to find a type to be declared in a module rules named 'MetaHumanProjectUtilities' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
BuildException: Expecting to find a type to be declared in a module rules named 'MetaHumanProjectUtilities' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
   at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 476
   at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 408
   at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 408
   at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 408
   at UnrealBuildTool.UEBuildTarget.CreateModuleRulesAndSetDefaults(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4803
   at UnrealBuildTool.UEBuildTarget.FindOrCreateModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4927
   at UnrealBuildTool.UEBuildTarget.FindOrCreateCppModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 5064
   at UnrealBuildTool.UEBuildTarget.AddPlugin(PluginReferenceDescriptor Reference, String ReferenceChain, String[] ExcludeFolders, Dictionary`2 NameToInstance, Dictionary`2 NameToInfos, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4133
   at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3952
   at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3138
   at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1301
   at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 866
   at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 392
   at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 248
   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 599
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:

[ 0.000]
[ 0.000](+0.701) <unknown>
[ 0.701]

Uninstalling the Quixel Bridge update from a few hours ago fixed the issue. So, it had nothing to do with the Visual Studio update.

Brand new 5.2 C++ project. Expecting to find a type to be declared in a module rules named ‘MetaHumanProjectUtilities’

3 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.