Not since the last time I had it successfully build. All I changed for the last successful build was to turn on Bloom effects for splitscreen (and that’s literally the only reason I am building the engine from source - there’s no other way to do it)
This last attempt finally got to several dozen error messages - which is better than being stuck forever. I’m not sure what allowed that through but I have since added my UE4 folder (from the GIT source) and Visual Studio 2017 folders to AVG anti virus’ Exceptions list. Hopefully that will get it to build.
I have changed nothing about the source code except for turning that hardcoded splitscreen bloom flag from 0 to 1.
Right now it’s been unable to create Unreal Build Tool (which I definitely did NOT change), so I hope that AVG was the reason.