I’m having an issue with my UE4 code projects, where every time I build the project, the intellisense messes up and creates a new process without shutting down the old intellisense process (vcpkgsrv.exe), or something to that effect. Each instance of vcpcksrv.exe takes up about a half gig of memory. If I’m not mindful, I’ll forget to manually end those orphaned processes and they will consume all of my memory (which causes a huge memory dump followed by every process having to reload their working memory from disk). This becomes especially problematic when building a UE4 project which uses a lot of memory itself.
I tried to uninstall / disable visual studio plugins, but that didn’t fix the issue. Is anyone else experiencing this? Were you able to resolve the issue or does everyone just have to work around it?
OS: Win 7 64-bit
Engine: UE 4.6.1
Visual Studio: 2013 express