Visual occlusion and viz boxes

Is there anyway in UE4 to see stat of those?
I have used stat sceneRendering and saw initViews takes much longer with HZB than with standard hardware occlusion queries (HZB 0,91 ms and standard only 0,35 ms). I am still new to stat profiling and… well everything in UE4, but shouldnt HZB be more efficient than standard occlusion queries, or does it depend a lot on my GPU? I also notice FPS drop from 108,92 to 103,03 when using HZB.

Edit: Nevermind, seems like HZB should be really used only for large scenes with lots of occluders.