Hello everyone! I have added some features to the VN Framework since its initial release. Here’s a quick list:
- New system for displaying characters as widgets
- Side portraits and spawned sprites now use the same source sprites
- StatLog added to the framework. This tracks stats that are affected by choices
- Added character nickname feature, so you can display custom names for characters during each scene
- Persistent data now includes a SceneLog and MCLPersistent array. Skipping is enabled or disabled depending on what the player has already seen
- CGs can now be added as sprites OR textures
I have made several tutorials for the VN Framework, as you can see here:
Converting scripts to datatables:
Character Creation:
Launching Scenes:
Creating Sprite Sheets in UE4 and Setting Poses:
If you would like to see additional tutorials, please let me know and I’d be happy to make them!