Visual Novel Framework - Full System

Hello everyone! I have added some features to the VN Framework since its initial release. Here’s a quick list:

  • New system for displaying characters as widgets
  • Side portraits and spawned sprites now use the same source sprites
  • StatLog added to the framework. This tracks stats that are affected by choices
  • Added character nickname feature, so you can display custom names for characters during each scene
  • Persistent data now includes a SceneLog and MCLPersistent array. Skipping is enabled or disabled depending on what the player has already seen
  • CGs can now be added as sprites OR textures

I have made several tutorials for the VN Framework, as you can see here:

Converting scripts to datatables:

Character Creation:

Launching Scenes:

Creating Sprite Sheets in UE4 and Setting Poses:

If you would like to see additional tutorials, please let me know and I’d be happy to make them!