Hi guys, so I made a visual novel tutorial using Not Yet’s free dialogue plugin. The tutorial is by no means perfect, but we have characters that can move around on screen, 2D and 3D backgrounds with transitions, music, voices, saving and loading, history, a Codex system, Othello and AI working.
While making it, we also deal with using the Rich Text Block and having it automatically style our words for us so we don’t have to type style tags all the time, and getting it to type itself out like a typewriter effect. Those are actually my most viewed videos so I thought I’d make a special note of it in the title of this post.
Nice to see a base project for this style of game. The visual novel style can also be used inside other game types. You can for example have a standard rpg that uses a visual novel style of play for some of the quests etc to kind of blend game types and get different experiences. There are lot’s of other examples of how to use this in other game types to change things up. I have seen this done in mmorpg games for events and such. So even if you don’t want to make an entire game in this one style it can easily be used to do interesting things in whatever project you have going on.
Series is done now unless I forgot something. If anyone has any request for what they want to see me do next, let me know. I talk about what I want to do at the end of the last video.
After putting hours of work I got stuck at UE4 Visual Novel Tutorial 14 - Characters Part 1 - YouTube The varibles don’t up in the dialogue system when adding a event on a text box and trying to modify the class float varible under the character. I only get RenderOpacity and I want my Target X varible.