Visual lag for host on listen server

This one I just compiled as 64-bit development for myself and other dev team member and I used open map?listen command and he connected. We each experience full 60 fps uninterrupted animation only when we’re client, but there seems to be animation frame-skipping for listen server host when viewing other players who are connected.

It’s actually same method for our platformer as well, taking keyboard input for IP address and executing the “open” console command by converting it to a string through blueprint for 32-bit shipping compilation of game.

Then again, I don’t think his computer is best either, and since we’re using simplest means of connecting available I’d imagine that’s probably problem after all, eh?

https://dl.dropboxusercontent.com/u/73643078/examples/awards/contest/DxDiag.txt

Here’s my DXDiag. I appreciate help again!